[OpenWalnut-Dev] [OWci] r4711: [ADD] - now copying and optional linking of shader...
Alexander Wiebel
wiebel at zib.de
Wed May 25 14:15:35 CEST 2011
Hi Sebastian
> See tools/cmake/BuilDUtils.cmake:170 -- linking is done using the "cmake -E" command. Type this in your windows console and check whether "create_symlink" is listed. According to the Cmake Doc, it should be.
>
>
Actually, the documentation says it should be there but the console
gives me the following:
C:\Users\wiebel>cmake -E
CMake Error: cmake version 2.8.4
Usage: cmake -E [command] [arguments ...]
Available commands:
chdir dir cmd [args]... - run command in a given directory
rename oldname newname - rename a file or directory (on one volume)
copy file destination - copy file to destination (either file or directory
)
copy_if_different in-file out-file - copy file if input has changed
copy_directory source destination - copy directory 'source' content to direc
tory 'destination'
compare_files file1 file2 - check if file1 is same as file2
echo [string]... - displays arguments as text
echo_append [string]... - displays arguments as text but no new line
environment - display the current environment
make_directory dir - create a directory
md5sum file1 [...] - compute md5sum of files
remove_directory dir - remove a directory and its contents
remove [-f] file1 file2 ... - remove the file(s), use -f to force it
tar [cxt][vfz][cvfj] file.tar file/dir1 file/dir2 ... - create a tar archive
time command [args] ... - run command and return elapsed time
touch file - touch a file.
touch_nocreate file - touch a file but do not create it.
build build_dir - build the project in build_dir.
write_regv key value - write registry value
delete_regv key - delete registry value
comspec - on windows 9x use this for RunCommand
Interestingly it is missing here.
I was not able to test if it works yet. I will let you know more soon.
Alex
More information about the OpenWalnut-Dev
mailing list