[OpenWalnut-Dev] [OpenWalnut - Bug #40] (In Progress) Colormap for vector texture is still only correct if not interpolated
Sebastian Eichelbaum
eichelbaum at informatik.uni-leipzig.de
Mon Oct 10 10:32:58 CEST 2011
Hi Alex
What exactly do you want to do to fix this? As you set this ticket to "in progress" I assume you are working on it?
Bye
Sebastian
On Sun, 09 Oct 2011, redmine at openwalnut.com wrote:
>
> Issue #40 has been updated by Alexander Wiebel.
>
> Status changed from New to In Progress
> % Done changed from 0 to 10
>
>
> ----------------------------------------
> Bug #40: Colormap for vector texture is still only correct if not interpolated
> http://www.openwalnut.org/issues/40
>
> Author: Anonymous
> Status: In Progress
> Priority: Normal
> Assignee: Alexander Wiebel
> Category: OpenWalnut 1.3
> Target version: OpenWalnut 1.3
>
>
> Meaning we have many small artifacts which are black lines. They result from interpolation of opposing directions as Sebastian commented the following in the old ticket system:
>
> _This is because vectors are assumed to be in [0,1] in each component. This is simply wrong. It is fixed in my personal repo and will be merged
> soon. A general problem stays. How to show negative vector components? Maybe someone can post some document where this is addressed explicitly._
>
>
> Alex commented:
>
> _It seems that scaling them to [0,1] does not help alone even if negative values are handled correctly. I have a solution that works nearly.
> The remaining problem is that interpolation of the vectors does not work properly because they can point in opposite directions if they are
> eigenvectors._
>
> and:
>
> _Ok, it works if I turn off interpolation of the texture. As a first solution this will be the default for vector data sets. For interpolated
> textures there is still the problem of interpolating between eigenvectors of different sign. See attached image. This is left as future task._
>
> !VectorDataSet_as_default_texture_uninterpolated.png! !VectorDataSet_as_texture_interpolated.png!
>
>
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--
Dipl.-Inf. Sebastian Eichelbaum
Universität Leipzig
Institut für Informatik
Abteilung Bild- und Signalverarbeitung
PF 100920
D-04009 Leipzig
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